While we here at GU are sticklers for proper dinner manners sometimes, and, especially when at the table with four of our favorite lunch buddies, we throw caution to the wind and pig out. Recently, we got the chance to digitally dine with the development team over at Utopian World of Sandwiches; the main course, their latest indie experience, Chompy Chomp Chomp.
GU: First off thanks for taking the time out and talking to GU! Your latest game hit the Xbox Live Indie Channel last week and has already done a tremendous job with the hysterically addicting “multiplayer eat-em-up,” but what was it like working on such a light-hearted indie game like Chompy Chomp Chomp?
Making Chompy Chomp Chomp has been a really great experience. We are friends and house mates, making games in a shed at the bottom of the garden, fending off the wasps in the heat of the summer and braving the freezing cold in the winter – which is as fun as it sounds. It’s been a really creative, collaborative and fluid design process and we’ve had complete freedom to make the game everything we imagined it could be. We are always testing it with our friends and family, seeing people’s responses and designing the game for them has been lots of fun.
GU: Initially, the game seems incredibly reminiscent of Namco’s anthropomorphic semi-circle, Pacman (a classic title in all sense of the words!) Was this a conscious decision to revamp — and take a step further — that iconic franchise or were the origins steeped in something else entirely?
The seed of the gameplay idea did begin with a multiplayer Pac-man where one player eats another player in a sort of battle arena instead of zipping around collecting pills and munching ghosts. We love retro games. They have something special that has lasted the test of time; simple and fun gameplay that could work without fancy graphics. Chompy Chomp Chomp could have worked on a ZX Spectrum and still been fun. We’ve taken what we know and love about retro games and brought as many modern elements to it as we could; HD graphics and online multiplayer.
GU: Though it’s not often something discussed in interviews, we thought it was worth noting how perfectly in-tune (pardon my pun) the game’s soundtrack is! Can you walk us through the design and development of such a unique set of sounds?
I made the soundtrack to enhance what was on screen, to add to the experience and to match the cartoony retro character of the game. The sound is so integral to the gameplay in Chompy Chomp Chomp. I used chip sounds as the lead for the tracks as a nod to the 2D retro-styled gameplay, and more modern samples and VST’s to give a nice full range of sounds, complimenting the chip instruments and adding to the intensity of the on screen action. We’re going to be releasing the soundtrack on Bandcamp because the feedback we’ve had about the music has been so positive.
GU: Pricing is most often the largest factor on successful sales numbers both in areas of Indie Games and elsewhere in the industry. What was the motivating factor for keeping the game at the incredibly generous 80 MS Points?
We always wanted to play games with our friends online, and we found it hard to find something that we all owned or we all could afford to buy. Chompy Chomp Chomp was our solution. We want the game to be accessible to everyone. Selling the game at 80 points decreases the pricing barrier. We hope that it will help to build an online community of players, and make it easier for people to share the game with their friends.
Gamers can check out Utopian World of Sandwiches’ latest multiplayer food-fest this week on the Xbox Live Indie Channel or when the game hits PCs later this year. For more information on Chompy Chomp Chomp and everything else UWoS is working on, head over to their web site at www.utopianworldofsandwiches.com.
However, if you don’t have the cash to pick it up, we’ve got you covered. GU is giving away one code for Chompy Chomp Chomp. All you have to do is like us on Facebook or follow us on Twitter @gamingunwrapped and tell us who your favorite soldier in a video game is (past, present, future, or alternate dimension). The contest will end on Thursday, May 31 and one winner will be randomly chosen and notified on Friday, June 1.